![]() ![]() For photo based textures I just use bitmap2material and tweak the exports in photoshop. There are some plugins out there that will convert a texture to seamless but does not guarantee it will be perfect.įor me, majority of the time I use the substance designer to give the textures I create in zbrush color and additional detail and ensure they will tile the way I want them to by viewing them in the 3d viewer. I know a lot of people may still go the old school way and use photoshop's offset and clone tools to make a texture tillable. Maybe even check out the bitmap2material tool on the algorithmic site or DDO if you have photoshop.īut to answer your original question about a good tiling software is a matter of preference. Watch some of the tutorial videos about substance designer for a better idea on how the software works. All textures come with PBR maps and tile seamlessly. You CANT sell this texture or use it in a website. Materials are available in up to 8K - sometimes even larger than that. You CAN use this texture for free, even for commercial use, as long as you give appropriate credit, link to the website, provide a link to the license, and indicate if changes were made. As a distributor of artificial grass wholesale, our products are sold on a large nationwide scale to supply the rising demand for turf. Many materials come with SBSAR files allowing users to be able to tweak them in Adobe Substance 3D. Green grass by the3rdSequence is licensed under a Creative Commons Attribution 4.0 International License. Theyre all free via the CC0 Creative Commons licence, so they can be redistributed and used for any project, personal or commercial. You can also create some procedural based textures from scratch using the filter nodes in substance designer. Most of the textures here can be downloaded at 8K (even higher in some cases). It then generates updated information on any maps you desire and then you can export your map outputs with one click. ![]() ![]() Yes, you can export your texture from zbrush and load them into substance designer and convert them to seamless textures and add or change any detail you may wish. ![]()
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